#include "Base.h"
#include "Phase.h"
#include "SwissStage.h"

CSwissStage::CSwissStage(void)
{
}

CSwissStage::~CSwissStage(void)
{
}

BOOL CSwissStage::OnInitialUpdate(CMatch *pMatch, CPhase *pPhase, DWORD dwStageId, CObjPtrList<MatchUser> &listMatchUser, int nGamePlayerId)
{
	CStage::OnInitialUpdate(pMatch, pPhase, dwStageId, listMatchUser, nGamePlayerId);
	return TRUE;
}
